var node_crypto = require('node:crypto'); // This alphabet uses `A-Za-z0-9_-` symbols. // The order of characters is optimized for better gzip and brotli compression. // Same as in non-secure/index.js const urlAlphabet = 'useandom-26T198340PX75pxJACKVERYMINDBUSHWOLF_GQZbfghjklqvwyzrict'; // It is best to make fewer, larger requests to the crypto module to // avoid system call overhead. So, random numbers are generated in a // pool. The pool is a Buffer that is larger than the initial random // request size by this multiplier. The pool is enlarged if subsequent // requests exceed the maximum buffer size. const POOL_SIZE_MULTIPLIER = 128; let pool, poolOffset; function fillPool(bytes) { if (!pool || pool.length < bytes) { pool = Buffer.allocUnsafe(bytes * POOL_SIZE_MULTIPLIER); node_crypto.webcrypto.getRandomValues(pool); poolOffset = 0; } else if (poolOffset + bytes > pool.length) { node_crypto.webcrypto.getRandomValues(pool); poolOffset = 0; } poolOffset += bytes; } function random(bytes) { // `|=` convert `bytes` to number to prevent `valueOf` abusing and pool pollution fillPool((bytes |= 0)); return pool.subarray(poolOffset - bytes, poolOffset) } function customRandom(alphabet, defaultSize, getRandom) { // First, a bitmask is necessary to generate the ID. The bitmask makes bytes // values closer to the alphabet size. The bitmask calculates the closest // `2^31 - 1` number, which exceeds the alphabet size. // For example, the bitmask for the alphabet size 30 is 31 (00011111). let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1; // Though, the bitmask solution is not perfect since the bytes exceeding // the alphabet size are refused. Therefore, to reliably generate the ID, // the random bytes redundancy has to be satisfied. // Note: every hardware random generator call is performance expensive, // because the system call for entropy collection takes a lot of time. // So, to avoid additional system calls, extra bytes are requested in advance. // Next, a step determines how many random bytes to generate. // The number of random bytes gets decided upon the ID size, mask, // alphabet size, and magic number 1.6 (using 1.6 peaks at performance // according to benchmarks). let step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length); return (size = defaultSize) => { let id = ''; while (true) { let bytes = getRandom(step); // A compact alternative for `for (let i = 0; i < step; i++)`. let i = step; while (i--) { // Adding `|| ''` refuses a random byte that exceeds the alphabet size. id += alphabet[bytes[i] & mask] || ''; if (id.length >= size) return id } } } } function customAlphabet(alphabet, size = 21) { return customRandom(alphabet, size, random) } function nanoid(size = 21) { // `|=` convert `size` to number to prevent `valueOf` abusing and pool pollution fillPool((size |= 0)); let id = ''; // We are reading directly from the random pool to avoid creating new array for (let i = poolOffset - size; i < poolOffset; i++) { // It is incorrect to use bytes exceeding the alphabet size. // The following mask reduces the random byte in the 0-255 value // range to the 0-63 value range. Therefore, adding hacks, such // as empty string fallback or magic numbers, is unnecessary because // the bitmask trims bytes down to the alphabet size. id += urlAlphabet[pool[i] & 63]; } return id } exports.customAlphabet = customAlphabet; exports.customRandom = customRandom; exports.nanoid = nanoid; exports.random = random; exports.urlAlphabet = urlAlphabet;